The Tac-45 deals forty percent extra damage on headshots. The Tac-45's damage is highly dependent on what range it's being used at, as performance can fluctuate wildly. At any range past 32.5 meters, the Tac-45 will deal nineteen damage per bullet, needing six shots to kill. The Tac-45 becomes a two shot kill to the body in Hardcore at this point. Between 25 and 32.5 meters, the Tac-45 will deal 24 damage per bullet, needing five shots to kill. Between 18.75 and 25 meters, the Tac-45 will deal 33 damage per bullet, needing four shots to kill. Between ten and 18.75 meters, the Tac-45 will deal 45 damage per bullet, needing three shots to kill.
At any range short of ten meters, the Tac-45 will deal 55 damage per bullet, needing two shots to kill. The Tac-45 is a moderately high damage, moderate-range pistol. The Tac-45 is unlocked at level 4 with Create-A-Class, although it requires an unlock token. It is also used by the ISI as sidearm in the campaign mission " Fallen Angel" and can be picked up by the player. Raul Menendez and DeFalco will use Tac-45s in the final confrontation of " Judgement Day". Set near several shipping containers similar to the Strike Force missionĪ map with a collapsed turbine in the middle, has plenty of paths from one side to the other interconnected throughout by plenty of holes and demolished walls.The Tac-45 can be selected in the customized loadout. Set in a ruined downtown Los Angeles after the invasion. Tactician: Take a Tactical grenade in place of your lethal Grenade Overkill: Take a primary weapon as your secondary weapon. Secondary Gunfighter: Allows a 2nd attachment for the secondary weapon. Primary Gunfighter: Allows a 3rd attachment for the primary weapon. Wild cards allow you to use one of ’10 allocation points’ to bend the rules. Īwareness: Enemy movements are easier to hear.ĭexterity: Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting. Tactical Mask: Reduce the effect of flash, concussion and shock charges. Toughness: Flinch less when shot įast Hands: Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.Įngineer: Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.Įxtreme Conditioning: Sprint for a longer duration Scavenger: Replenish ammo and grenades from fallen enemies Ĭold-blooded: Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft Hard-wired: Immune to counter-UAV and enemy EMPs Lightweight: Move faster, take no damage from falling. Ghost: Cannot be detected by enemy UAVs while moving.īlind Eye: Unaffected by AI-controlled perks. Rapid Fire - Increased fire rate įlak Jacket: Take less explosive damage.
Quickdraw Handle - Ergonomic handle for faster target acquisition įast Mag - Two magazines taped together which decreases reload times Īdjustable Stock - Move faster while ADS Suppressor: Invisible on radar when firing, reduced muzzle flash, but shorter rangeįMJ: Increased bullet penetration and increased damage against vehiclesĮxtended Clip: Increases ammo capacity Grenade Launcher: Under barrel attachment that launches grenadesīipod: Activated by changing stances
Grip: Vertical foregrip for reduced recoil
Variable Zoom: Sniper Scope that has multiple levels of zoomīallistics CPU: Reduce idle sway Holographic Sight: Larger view than Reflex Sight But less surrounding visionĭual Band: Highlights all humans in bright yellow Hybrid Optic: Offers both a short range and mid range precision sight Please sticky this thread.įire Mode: Fully Automatic / 2 Round Burst
Will update when possible, tell me what you want me to add.